Saw the game buttons
Rotate mouse on desk surface and press each number as it flashes up. Does anyone know combination for the door to get out? That's the game, you die. Just turn the mouse the way it says onscreen and watch teh trap you'll see a number for a very brief moment.
It will be best if you are using a xbox controller. It will be much more easier. MoneyNoEnough - 12 years ago 1 1. I put the code on the locker and the door dont open ,why? Door code is DarK-SpidY - 10 years ago 0 0. You can see the number in the toilet doors in the first trap. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status Game wont load on PC, meets recommended specs, any ideas?
Answered How do i escape from first trap 3rd one? Unanswered How to change the PS button prompt icon? Unanswered What can I do to fix various bugs? Answered How could i walk on asylum? Depending on the player's choice, there are two possible outcomes. Tapp can either choose to let go of his obsession with Jigsaw in exchange for the freedom of all remaining victims still trapped at Whitehurst or decide to uncover the truth about Jigsaw and condemn all the other prisoners.
Truth: If the player decides to go after Jigsaw, Tapp has to pursue a mysterious hooded figure he believes to be the killer. However, when he catches and brutally beats them up, Tapp realizes that the figure is, in fact, Melissa Sing. He learns from an audiotape that Melissa was forced to play one of Jigsaw's games and put several obstacles in Tapp's path to save her son, Franklin. Melissa tries to run away from Tapp and charges through a door.
However, she accidentally triggers a booby trap and is killed in the process. Following the traumatic events at Whitehurst, Tapp suffers another mental breakdown and is taken to a functional asylum, believing that he is still playing one of Jigsaw's games.
Freedom: If the player decides to let go of Jigsaw, Tapp escapes from Whitehurst and frees the rest of the people trapped inside. The newspapers subsequently declare him a hero throughout the following days, thereby redeeming his reputation. Nonetheless, Tapp cannot overcome his obsession and returns to his apartment , where he commits suicide by shooting himself in the head.
Saw: The Video Game is a third-person survival horror game with action elements. The player controls David Tapp, a former detective imprisoned in the Jigsaw Killer's asylum filled with traps. The game's primary goal is to traverse the asylum and solve traps to escape. Tapp has several abilities to fulfill his objectives, such as searching things like toilets or corpses to find valuable items, like weapons, health syringes, or clues. Other items, such as case files and cassette tapes found hidden around the asylum, provide additional information about the asylum's past and background information about Jigsaw's victims.
The game's combat system allows the character to block, counter-attack, and perform attacks to fend off enemies.
Tapp is also able to curb-stomp. Over 18 different weapons, varying from lead pipes to mop handles, are available to players throughout the game. In addition to standard weapons, Tapp may recover firearms or explosives along the way. Certain weapons may also be used for other purposes, such as cutting open a body to search it or breaking down a molding wall to reveal hidden paths.
Weapons in the game deplete upon use until they are rendered unusable. Also, Tapp can rearm or set up booby traps to avoid combat. This ability includes electrifying water puddles or placing explosive mines created on one of Jigsaw's worktables. Tapp's health bar, once depleted, can only be restored by bandages, water bottles, or hypodermic needles, which can be stored in an inventory, along with other items.
When losing health, the environment slowly fades to black-and-white. Minigames are another vital aspect of gameplay. These include a searching game where an X-ray view is given to avoid dangers like razors or syringes and grabbing a key before a "Pain meter" fills and wounds Tapp.
Other puzzle minigames include powering fuse boxes, connecting rotating gears, and aligning steam valves. Finally, several doors in the asylum are rigged with shotguns attached to pulleys. When opening such a door, the player must press a randomly assigned button before the pulley falls too far to prevent the gun from firing. One of the more unique aspects of the game is the dynamic use of light.
The player has access to several different light sources: A lighter, which illuminates the immediate surroundings and is used to light Molotov Cocktails; a camera, which provides short bursts of light; and a flashlight, which illuminates large areas ahead of the player.
In addition, certain puzzles require the player to turn off the light to discover clues painted on the walls and floors with fluorescent color. Although no release date was confirmed, they stated that the game would likely release alongside Saw IV. Originally, Brash Entertainment was supposed to develop the game and co-publish it with Twisted Pictures.
The game's plot was planned to pick up after the first Saw film, with the player assuming control of various characters in Jigsaw's traps. However, this concept was later changed as development progressed. After the game's initial announcement, it was soon dropped from mention with no updates from Brash Entertainment. The only form of news came from a teaser site for the game, which was removed as the game moved further into production.
The game resurfaced at the Game Developers Conference on January 22, , where a teaser trailer was played. The trailer showed franchise mascot Billy, the Puppet , preaching to reporters about their wasted lives. Brash Entertainment confirmed that Zombie Studios had taken over the development, leaving Brash Entertainment to publish. The trailer also briefly showed some gameplay elements from one of the traps featured in the game.
After the trailer, Brash Entertainment confirmed that the game would utilize Unreal Engine 3 and be released on the Xbox , PlayStation 3, and Microsoft Windows platforms. Soon after, a poster for the game was released at the Comic-Con, depicting an amorphous gamepad smeared with blood. The tagline "Dying To Play? The development team chose to bring in James Wan and Leigh Whannell , the creators of the first Saw film, to design new traps and write a new storyline for the game.
On November 14, , Brash Entertainment held a press conference, announcing that they would be ceasing operations due to financial difficulties. It was further reported that since Brash Entertainment was publishing the game with Twisted Pictures, the game itself may have been left in a "possible state of limbo. The idea was soon rejected as Lions Gate is primarily a film company and has no experience in the video game industry. Konami picked up the game for distribution and development on February 6, , after almost four months of uncertainty regarding the game's fate.
Now under the control of Konami, the game was redesigned to be a spiritual successor of Konami's other survival horror franchise, Silent Hill.
While key elements were retained, Konami significantly influenced the game's development. Although full cast involvement was initially planned, the only cast member to reprise his role from the films was Tobin Bell as John Kramer. Taylor is the second Left 4 Dead voice actor to be cast for Saw , although she is better known as the voice of Cortana in the Halo series. Konami released a series of screenshots and viral videos before the release to advertise the game. The screenshots depicted different areas of the asylum and victims in their traps, while the videos demonstrated the first hour of the game and certain gameplay elements.
Unfortunately, on August 8, , Konami's website had lost the entire section of Saw , including screenshots and information. The game was initially intended to include an online multiplayer mode, which was canceled later. As the game was still in its early development stages, no further details were released regarding the multiplayer feature.
On September 17, , Konami released the complete list of Xbox Live achievements for the Xbox version of the game. The Microsoft Windows version, released on October 22, , should be released exclusively through Valve's Steam digital distribution service. However, Konami later announced that Saw would also be available through another online distributor, Direct2Drive.
The soundtrack for Saw was an original score composed by Alex Guilbert. The theme for Saw , a series of plunking piano keys joined by a bass drum and violins, can be heard during the menu screen and the end credits. At some points during the game, a quick tempo score, similar to the opening piano track, can be heard to increase suspense during trap and puzzle sequences.
In addition, a high-pitched tune can be heard in slower parts of the game, making these parts more ominous. Variations or mixes of these tracks can be heard throughout the game. The game utilizes a minimalist approach to music tracks, with most of the ambient sound being provided by other victims screaming or taunting protagonist David Tapp along his way. Saw received mixed reviews from game critics. On another aggregator site, Game Rankings , the Xbox version has a The PC version holds a lower score of The game was nearly universally praised for the storyline and the multiple endings the game presented.
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