Digital tutors - rigging game characters in maya 2011


















Studios using it does not mean its better in all ways. But there is a reason. We can agree on that c0ckhead…. Maya lives, xsi dies…whats your point again?

Just not willing to put in the effort for you sackface. You are just getting old and cant adapt, fueled with anger. You should perhaps consider a retirement plan. Going from Softimage to Maya is not simply adaptation, but involution. Show me the post where Luc and the others say that SI is going to be ditched. Ha Ha. I am proud of myself too. I was fingered at the age of 8 and thought I could never voice my word again, after what happened to me. But now I see, it is not so true. Thank you for the support.

Thanks for the laugh you little git. Ha, ha, ha! A discussion delicious to read, have drawn blood, ha, ha, ha! But the truth is this! Crackhead you just sound like the common softimage user that makes me embarrased of being a Softimage user.

I have been working in Softimage for 5 or 6 years and it is the best software for me and my needs. I love its modeling, UvUnwrapping, rigging, animation, lighting and compositig tools. Still not perfect, i have work with both maya and 3ds max and with modo recently and it is easy to see that Softimage is awesome but still not perfect. It always come to the software you are happy with and your experience with it. I gotta say that as a modeler i dont work confortable in maya withouth diamant or nex tools that make any other software suck so much includin softimage but In this years of experience I have met very good artists that u are calling retarded creatig stuff with this more simple or not updated tools.

Now tell me one thing, do you really thing that s key navigation is better than what the rest of software use? I just got used to it but it is really annoying.

Do you think that working with a software where you can not even set up units as cm is fine? You are really wrong. Do you think that marking menus are slower than hotkeys? You might come up with an ICE answer, but still dude, Maya might no be the most awesome software by default but studios like it and many people do.

Softimage will be better always for me but still there are thounsands of things that maya has and xsi does not. So stop being a stupid fanatic talking about stuff you dont k ow about and stop insulting people for no reasons. You really arethe sort of softimage user that makes the rest of us look like fanatics. If you wanna complaint do it against autodesk and stop saying shit about people that you dont even know.

Hello… I just want to say that all these insulting people are pathetic!! Childish and imature, you can read that they havint grown up yet… whether you are 2 or God-bless and thank you…. Posted in: Downloads , Learning , Tutorials , Videos. Maya 3D Rigging? Creating and Rigging your character in… Helloluxx - Learn. Intro to Character Rigging in C4D. Solidangle — Softimage to Arnold SitoA v2. Bring on the flame! How old are you boy? You need advanced character rigging techniques to achieve that retarded feel!

Thanks, maybe its a good tutorial, cant tell if its good or bad have to see it first. Cool, by the end of this tutorial, I will be able to rig my own retarded characters! Yeah totally not desperate bro. Lack of talent maybe? But that is only my 2 cents….

And I was wondering where that rotten egg stink was coming from? Softimage FTW. Just having fun. You can make jokes of me too. Introduction and project overview 2. Preparing and exporting the body 4. Preparing and exporting the clothing 5. Preparing and exporting the eyes 6. Transferring high resolution pieces to Maya 7.

Building the low resolution pants 8. Adding the belt and buckle 9. Finishing the low resolution pants Creating a UV layout for the pants and boots Starting the low resolution head Working on the ears Finishing the head geometry Rebuilding the hands Finishing the hands and arms Creating a UV layout for the body Beginning the low resolution torso



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