Dungeon keeper 2 no cd crack 1.3


















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You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him. Posted October 01, My question is simple; is there a chance I can get Dungeon Keeper 2 1. I want the taste of the old none 1. Sadly GOG fails to give the option of having 1. It forces 1.

Another question is, since I did in fact buy the game, and my only resource is cracked Dungeon Keeper II, would it be illegal? What I mean by, is downloading it off of piratebay or something. I hope I don't result to this, but it's incredibly hard to find anything. By now time should be running low and the Lord should be approaching. Set up troops, barricades and sentry guns around the middle outpost and just let him come to you.

Goodnight Vienna. Dig a 5x5 opening. Build a workshop around the edge, then a lair inside that, and a hatchery in the middle. To complete the design, convert some giants and then put them to work.

When a huge trapped area is in place to the north of your base, you can destroy the hero gates. When that's done, head north along either edge of the map to find Asmodeus. He will counterattack with most of his army. Wait until they're flailing in your traps, and then send your troops into his dungeon heart to crush him. There are four other evil keepers to scrap in this scenario - and it can get messy. The trick, once again, is speed and surprise.

Build efficient workshops and ensure all your creatures train well, are happy, and well fed. Claiming at least two nearby portals is no problem. Any more than that and you'll need to fight for them. Eventually, you can amass a formidable level three and four army.

Take them on a rampage using your call to arms spell. After thwarting the initial dwarf attacks, dig east and claim the graveyard. Knock around for a while, killing whoever you can while directing bodies to the graveyard five bodies make one vampire. When you've formed a mighty undead army, march north to ransack the hero keep.

Use these bodies to bolster your army further. Eventually dig out the right side of the map to enter Malachai's Dungeon and kill him and his evil heart. On this level it is important to keep your evil workers and the captured heroes apart. Build a separate dungeon for the heroes so they don't have to mingle with the Goblins etc, whom they hate. Monks are the key to this level as they are highly effective against Vampires stake in the heart and all that.

To arrange a ready supply of them, capture the hero prison and torture room. The only problem with Monks is that they are slower than the Vampires. To try to even things up a bit, drop a few cunningly placed traps.

Eventually Malleus launches a major assault. When most of that has been wiped out, it's time to head to his heart and well and truly trash it. A fairly small level, which is also quite easy. Attack sensibly, resting and healing your troops when they need it There's also Horny, of course. Use him when it's absolutely necessary for extra insurance. Once you've captured the mana sources, the goodly Lord is just to the north.

Work quickly to rescue as many of your imprisoned Black Knights as possible. Also, dig south to rescue Knud the mad Troll who's an ace trap maker. Use the Black Knights to free the rest of their kin and take the combat pit in the process. When the enemy forces attack, push them back towards their own dungeon, and move yours with you in the process. In other words, sell your old rooms and build new ones. This means your monsters won't have so far to go to get paid, eat, and sleep.

Head north to seize the unguarded portal. Make use of the gold on the way to build a combat pit. Next, take the southern portal guarded by Fairies.

There are plenty of goodies to be found around here, so have a good sniff around before you launch your assault on the Fairy castle. When you do finally attack, make sure it's from the west and that your route is well trapped just in case you need to retreat.

Work your way through to the central rooms - trapping as you go - and then annihilate the main Fairy army and the Lord. Stealth and cunning is the key here.

Slowly claim the rooms around the centre of the keep by managing your Imps well. If they start scampering off claiming obvious territory, pick them up, or patrolling guards who will call reinforcements might spot them. When you uncover the portal, let your minions mass in an area to the north and then pull off the final assault against Lord Pureheart.

Erect separate dungeons around each portal. One should house the combat pit and training room, while the other should boast a library and workshop. Both dungeons should also have their own lair, hatchery and treasury. Nearer the dungeon heart, construct a prison, torture room and graveyard - but remember these rooms are tor the enemy keeper's creatures, not the heroes who you have to kill outright to curry the favour of the Dark Angels.

Now concentrate on the fight. The other keepers are also trying to gain the Dark Angels' help, so only attack keepers who are attacking heroes and thus stealing them. Only when you've enlisted the help of the Dark Angels can you defeat the rest of the keepers and gain the gem. Good training in the combat pit and clever use of traps gets you through this battle. It's quite straightforward really: convert all the heroes you can, then attack the lesser keepers first and go for the daddy last.

If you get into trouble, call Horny. Prince Balder can be trapped on an island by claiming the bridges he patrols. The other two can be trapped by attacking them simultaneously where their patrol routes cross. Once you have them all snared, knock them out and take them back to your prison for some special treatment where they soon divulge the location of the gem.

The King himself. It's an all-out battle between good and evil. Train your creatures to the highest level and away you go. What else can we say? You've learnt all there is to know, so just do it. If you're a politician, dentist, tax man or dominatrix, you'll feel right at home with DK2s idea of administering pain to nice people. Basically, it's a god sim in which you construct a dungeon inhabited by foul creatures and booby traps, which are fiendish enough to repel the attacks of a bunch of rich boys in armour who believe it's their quest to stop you expanding your realm.

Unlike many strategy games, you have no direct control over the actions of your minions, which can make DK2 both hugely entertaining and incredibly frustrating.

However, the AI is generally of a high standard and there's huge scope for expanding your dungeons. The only real problem is that the whole thing starts getting repetitive a little too quickly for comfort. You get to prove you're the nastiest rat in the outhouse by strategically dropping your army in the midst of battles or taking over one of your minions and bludgeoning a few goodly folks yourself.

Your ultimate mission is to overthrow King Reginald, who is in control of the Sunlight Kingdom aboveground. To accomplish this, you will battle the sickening forces of Good with the help of your horned reapers and the portal gems you collect along the way. The game takes you through the early stages at a leisurely pace, introducing you to the ins and outs of each room you can create, the monsters and the spells you research. Newcomers get the scoop on the minimum size a room should be, the type of creatures it attracts and any gotchas involved with building it in various spots.

Once again your cursor is the Hand of Evil, which you can use to pick up your monsters, cast spells, build rooms or direct your imps to dig. One of the things that separates this game from other real-time strategy games is that you can possess your creatures so that you can see everything from first-person perspective like Quake.

There are also some cool new traps like the cannon and the spikes, although your creatures sometimes stupidly get trapped in them and die. You can view your dungeon from almost every imaginable angle, as well as zooming in and checking out the action close up. A good illustration of this is in the torture chamber. I recommend throwing a goodly hero or two on the racks or in the electric chair and then zooming in to appreciate the fireworks.

The minions also look very real in their day-to-day tasks like training, studying in the library or chowing down on a few chickens. In between missions, Bullfrog threw in some hilarious animation cuts that introduce various characters and their affection towards abusing chickens.

For example, if you chuck one of your minions in the electric chair you hear the track "burn, baby, burn! The game carries a Mature rating from the Entertainment Software Rating Board for a good reason and is definitely not for children. Aside from that, the only people who I predict will dislike this game are folks who feel strongly about Political Correctness; otherwise, run to your nearest store and throw this brute into your shopping cart.

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